For example, I have installed Rimworld mods which add some Star Wars races to the game. The developer is actively working on the mod and squishing bugs as he goes. That being said if you do have an issue with mod conflicts post a comment on the mod’s Steam workshop page. That doesn’t mean there isn’t any issues at all. I, personally haven’t run into any issues when running EdB Prepare Carefully alongside any other mods. Sue me.ĭoes EdB Prepare Carefully have compatibility issues? Some playthroughs I want to start with a John Wick style bandito with maxed out shooting skills. Personally, I feel in a game like Rimworld where the story and roleplay is what really brings the game alive, you don’t need a limit. That will set a limit on the amount of great stat points and passions you can assign to your colonists. You can select a limited amount of points to give your starting team to ‘balance’ the playthrough. While a case could be made that using EdB Prepare Carefully is technically cheating, as you can assign whatever values you want to your colonist there is a part of the mod that will satisfy those purists out there. The choice is yours.Ī screenshot of EdB Prepare Carefully mod Perhaps an army of super-soldiers right off the bat to make the game a little bit easier to start. Perhaps you want a one-armed street urchin, fighting from the bottom to survive in your next playthrough. It is great for roleplay scenarios as it allows you to custom build your team exactly how you want them. Great for having a starting group of people you dreamed of, or for when your team is desperately missing a doctor and you do not feel like clicking the randomize button over and over again. You can decide on you colonists’ names, appearances, starting items and also attributes. It allows greater freedom when starting a new game. The mod is used to create a custom start for your Rimworld playthrough. This means that when your purchase a product through a link on our site we may earn a commission of the sale of the product. For more information click here.ĮdB Prepare Carefully mod is an absolute must-have for your next Rimworld playthrough. Set Ready Game uses affiliate marketing links to fund the site. (I apologize in advance.) Today we are talking about a colonist customization and setup mod EdB Prepare Carefully. Rimworld is one of my most played Steam games of all time so it is only natural that you’ll see a lot of Rimworld mods being talked about here. To have a mask be used for both east and west sides, just make a copy of it and rename the copy accordingly i.e "name_eastm.png" and "name_westm.png".Mod Spotlight is a series where I dive into mods from different video games and talk about some of the great features they bring to the game. This is intentional, to allow modders to make asymmetrical hairs if they wish. West or east masks will NOT be automatically flipped if only one is provided. Masks are optional, textures without a corresponding "m.png" will display as they usually would. "demo_southm.png" is the mask that will be applied to "demo_south.png", and "demo_south_backm.png" will be applied to "demo_south_back.png". This works for both front textures and back textures.Īreas marked red (#FF0000) will be painted with the primary color, areas marked green (#00FF00) will be painted with the secondary color, and areas marked black (#000000) will not be painted. To apply an alpha mask to a hair texture, simply add "m" to the end of your mask's file name. Note 2: Gradient hair shown above is from Gradient Hair.Īlpha MasksFor more information on alpha masks, check this guide out. Below are a few examples of such hair mods: You'll have to get hair from other mods that utilize this mod. Note: This mod will not magically convert existing hair to work as above. What's more, you don't even have to add more information to your HairDef XML, just provide the textures and you're done. In addition, this mod also enables the use of alpha masks on hair, so you can make hair with decorations/accessories that can be colored separately in-game. So you'll be able to make, for example, long hair that flows down the back, without having to tailor-make it for one/each body type or make design compromises. This mod gives modders an additional hair layer to work with that renders behind the pawn. If you've made/tried to make a hair mod, you'll likely realize that RimWorld just slaps the texture on top of the pawn, colors the entire thing, and calls it a day. DescriptionTLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML.
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